Tuesday, May 10, 2016

Faction Roles

I would like to propose litte organization in our faction.

We will have teams that have different responsibilities. Everyone are allowed to voluntarily join any team he like. Once he join a team, then he will have marker behind his name.

These are the teams:
1. Recruiter
In-charge to recruit people. They are trusted to recruit potentials.

2. Warlocks
In-charge to plan war tactics and strategy. They are trusted to coordinate people in wars.

3. Levelups
In-charge to coordinate faction levelups. They are trusted to teach members how to prepare two star characters, as well as to arrange who will train which characters to complete faction objectives.

4. Raids
In-charge to collect information of how many refills each member have and how many each member want to spend in faction raids. They are trusted to set realistic number of points to be achieved.

5. Evaluator
In-charge to get people situation and excuses of not doing faction events, as well as to evaluate and kick members who are not performing.

Please make comments on this blog.

Sunday, May 8, 2016

Elite Gear Roadmap

The Elite gear consists of 6 stages, and each stage gives you different elite gear for your characters. Here are the list:
Stage 1 - Weathered journals for peacekeepers - Zombie stage
Stage 2 - Tools waistpacks for rebels - Human enemy stage
Stage 3 - Topographic maps for leaders - Zombie stage
Stage 4 - Gasmask for soldiers - Human enemy stage
Stage 5 - Campstove for citizens - Zombie stage
Stage 6 - Alpenstocks for hunters - Human enemy stage.

Completing the last stage also gives you a benie and a flak.

See my blog on defeating zombie stage, so I only explain the human stage here. The enemies are blue and reds, so use your blue and yellow characters to defeat them. As usual, the red enemies tend to have more health, so I recommend killing the blue characters first.

My way to complete the human stages:
Use three yellows and three blues.
Bring grinder stone for the yellows, blue vial, red vial, and high replenish.

Strategy:
Use the grinder stone, gives the reds blue vial and the blues red vial to tear their defenses. strike hard the blues to kill them.
When theres only 1-2 reds remaining, accumulate your char AR for the next wave.
If you have "Jesus" as one of the teammate, make sure to make his AR ready before killing the last person and go for the next wave. In the next wave, use grinderstone and use red vials on the blues, then do "Jesus" AR to kill all the blues instantly.

Saturday, April 23, 2016

All Out War

All Out War
The small size war consist of 8 vs 8 of two opposing factions. The objective is to collect most points for each faction within 60 minutes. Faction with most points wins the war. A faction could instantly win the war by destroying all 8 opposing camps at one time (all opposing camps are destroyed/being rebuild).

Reward
Player with most points of each faction is the MVP. According to the points collected, players with higher rank receives better prizes.

Strongholds / Towers
Health, Defense and Attack Towers.
Faction occupying a tower get an extra 20% buff according to type of the towers. Defense team can be applied to a tower within 5 minutes after the tower is taken. During the 5 minutes cooldown, the tower is shielded and cannot be attacked by the oppossing faction. One faction could apply up to 5 defending teams in a tower.

One player can only have one defense applied to 1 tower at a time. After successful attack to another tower, player is given the option to move his defense team to the tower he has just taken.

When a tower is not occupied by any faction, the tower is filled by zombies and player has to eliminate them all to occupy the tower.

Attack to a tower is to remove one defending team. If the tower is defended by two players, then the attacking faction should attack it twice.

Tower defending team should consist of characters which are not assigned as the camp defense team. While defending a tower, the team cannot be used for attack / raid / farm.

Camps and Generals
The game pick two strongest players as generals. There are two camp groups, each consist of one general camp and three player camps. General protects nearby camps by adding +20 defense. The additional defense dont apply to the general camp. Additional defense is lost when the general camp is destroyed/being repaired.

Player camps
Player camps health is determined by player's level. When a camp's health is dropped to zero than the camp is destroyed. Player is given option to rebuild by spending materials. When a camp is destroyed/being repaired, player cannot attack but can apply defense on tower/strongholds.
Time to rebuild a camp is 10 minutes, and will be doubled when the camp is destroyed for the second time. Player can rebuild his camp instantly by paying gold coins. A player can rebuild other player's camp.

Trivia:
All out war has been started in weekends.

Thursday, March 24, 2016

Weapons and Characters

This is about finding the right weapons for your characters.

In the TWD Road to survival update on late March 2016, you can see the AP of a character.

AP is the number to be reached for the character to use his Adrenaline Rush actions.

AP is filled when attacking and taking damage.
While the numbers of AP from taking damage is quite random, the AP from attacking is fixed.

The base is 20.
You receive additional 3 from weapon or leader with small bonus to AP.
You receive additional 5 from medium bonus to AP.
You received additional 8 from large bonus to AP.

If you both have leader giving bonus to AP and weapon bonus to AP, you receive both bonus.

It is important to give your character a weapon suitable to his AP. For example:
Sandys AP is 45 when maxed
With small bonus weapon, she could do her AR after two turns.
23 x 2 = 46 (limited to 45)
With large bonus weapon, she could do her AR also after two turns.
28 x 2 = 56 (limited to 45).
The conclusion is, you would not be better off by giving her a weapon with large bonus to AP. In the other hand, weapon with small bonus to AP has other benefit such as +15 att and +10 defense.

Here are the list of characters and their AP when maxed, from the fastest to the slowest:
Andrea 3 star 45
Lori 45
Sandy 3 star 45
Mitchell Jr 45
Molly 4 star 45
Shane 3 star strong 44
Siddiq 56
Katjaa 56
Joshua 58
Gregory 4 star 58
Mirabelle 58
Lee 3star 58
Jesus 4 star 75
Heath 4 star 75
Morgan 4 star alert 75
Shane 4 star tough 76
Hershel 4 star 76
Denise 106
Holly 106
Amy 106

Raid Player Tactics

This is about attacking enemy characters in raids or wars.

In order to fight well, we need to understand characteristics of enemy's AP. For example, if you dont want a four star andrea hit you with the powerful rending shot in the first turn, dont hit her more than twice. Unless you are sure that all first five hits could kill her.

Somehow, the defending characters are given AP bonus by the game. And since we could not see how much they receive it, I will write down some of well known characters you should pay attention to.

Molly. Dont hit her more than twice when she has a meat cleaver / sturdy club, or under leadership of andrea, lori, or amy (leaders with medium bonus AP when taking damage). She will heal in the first turn and your attack will be waste. I prefer not attacking her at all in the first two round if she has the meat cleaver / sturdy club. Use your Chuck/Carl/Mitchell Jr AR to stun her first, or you should wait for blue green character AR ready, then hit her hard for a kill.

Rosita. I prefer not hitting her at all in the first two rounds. I will wait my characters AR ready after two rounds and then kill her.

Andrea 4 star attack her twice in the first round. Then kill her in the second. She will do the rending shots if you fail to kill her in second round.

Lori. I use the same approach as rosita. If you have katjaa or other character with human shield specialist, you can consider activate it in the third turn if you cant kill her in the second round. This way, her deadly 300 percent blow would not hit your green character.
Please note that character defense is increased when he do the human shield.

4 star "Jesus". Dont attack him more than three times in the first round. Kill him in round two.

Shane / Hershel. You could attack them 5 times in the first round and they wont do AR. Just kill him in the round two if you do that.

People with human shields capability. Attack them in the first round and finish them in the second while he is defending others. Watchout for five star garrett, he would do the 70% healing after you attack him five times. so try to attack him by 4 times and finish him in the next round.

Zombie stage strategy

This is about fending off zombies.

As critical attack would do extra damage on human enemies, critical attack or headshots is very lethal on zombies. It kills a zombie INSTANTLY REGARDLESS THE DIFFICULTIES.

So heres the strategy to fight zombies:
1. Use leader which gives crit bonus. Good ones are molly (+30 crit) siddiq (+16 crit). Ally faction sipporter leadership skills also relevant to add the chance.
2. Use crit bonus weapons. Rare weapons usually gives +20 crit.
3. Use character with AR buffs to add crit. My favorite is three star sophia with her hope bringer AR (30 att and 30 crit) for two turns.
4. Use regular attacks on zombies. ONLY regular attack has chance to be critical attack, while AR attack is not.
5. Items to use against zombies: bloody shirts, guts, blue vials (weak zombies) or flashbang (strong zombies), oxide for meelee or sharpshooter for ranged.

With the above strategy, I have completed zombie stages in ultra rare gear event which recommend S1++ team. Done it with an A+ team.

Levelup tourneys

This note is about how to achieve maximum rewards from levelup tourneys.

Things to be prepared:
1. Unlevelled up rare characters with variety of persona. I think fully upgraded chars is useless. And sell him if you dont use him.
2. You need to have special training ground. You have to upgrade the town hall and a training ground to lv.13.
3. Dont use your regular tokens. Keep them for use during the levelups.
4. Refrain from levelling up before the tourney.

Before the tourney, you might wondering how to store so much food and survivors when there is limited of house capacity and food store capacity. This is the trick: start a special training, requiring 45 survivor and 154k food per 1 person queued. Keep farming and increase the number queued in the special training. The secret is, the queued survivors and food are CAN BE RETRIEVED BACK, of course with a fee that is 45 survivors and 154k food per two days.
But you can store UNLIMITED of survivors and food here.

Several days before the levelups start, transfer the stocks from special trainings to the training ground you desired. The result, you would have queue hundreds of survivors in the uncommon trainings. AS LONG AS THE TRAINING IS NOT FULLY COMPLETED, YOU DONT NEED TO CLAIM THEM AND CAN ADD MORE to the queue and extend the numbers going to be trained. It is to KEEP YOUR ROSTER LEAN.

This is the way to do it. Dont access your on going training grounds by directly tapping it. You tap other training ground, then you tap the next/previous button the lower left/right corner untill you find the on going training ground. You can see the numbers ready to be claimed and numbers being queued. You can add the number to be queued there.

Last time I trained 380 peacekeeper in security training and 180 in leadership training. This persona specific trainings is expensive and the outcome is homogeneous. I was expecting some persona trainers to come up so I can sell them for nice 390 depot points. Next time I will try the regular weapon training or tactical training so I can have more variety of personas.

Focus on completing the 5k and 8k challenge as they give maxed results. They are usually involve levelling rare characters.

For the lower rewarding challenge like
- any citizen character (1k)
- tier two tough character (3k)
I will use one star character, level them up with uncommon characters, or upgrade to tier two to complete the 3k.